Pokémon
Stage 1 — Water
English Oracle text
Defense Curl (Colorless)
Flip a coin. If heads, prevent all damage done to Azumarill during your opponent's next turn.
Bubble Pump (Water, Water) 40+
If Azumarill has 3 or more Energy attached to it, this attack does 40 damage plus 20 more damage. If Azurill is anywhere under Azumarill, flip a coin. If heads, the Defending Pokémon is now Paralyzed.
HP 80
Evolves from Marill
Weakness Lightning +20
Retreat 2
It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.Printed text is unavailable in this catalog snapshot.