Pokémon
Stage 2 — Psychic
English Oracle text
Poke-POWER: Dark Palm
Once during your turn (before your attack), if your opponent has 4 or more Benched Pokémon, you may choose 1 of them and shuffle that Pokémon and all cards attached to it into his or her deck. This power can't be used if Dusknoir is affected by a Special Condition.
Hard Feelings (Psychic, Psychic, Colorless)
Put 5 damage counters on the Defending Pokémon. Then, count the number of Prize cards your opponent has taken and put that many damage counters on the Defending Pokémon.
HP 120
Evolves from Dusclops
Weakness Darkness +30
Resistance Colorless -20
Retreat 3
The antenna on its head captures radio waves from the world of spirits that command it to take people there.Printed text is unavailable in this catalog snapshot.