Pokémon
Stage 2 — Psychic
English Oracle text
Poke-BODY: Spirit Pulse
As long as Dusknoir is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon that has any Energy attached to it between turns.
Darkness Mist (Psychic, Colorless, Colorless) 60+
If the Defending Pokémon already has 2 or more damage counters on it, this attack does 60 damage plus 20 more damage.
HP 120
Evolves from Dusclops
Weakness Darkness +30
Resistance Colorless -20
Retreat 2
The antenna on its head captures radio waves from the world of spirits that command it to take people there.Printed text is unavailable in this catalog snapshot.