Pokémon
Stage 2 — Psychic/Metal
English Oracle text
Poke-POWER: Energy Jump
Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokémon to another of your Pokémon. This power can't be used if Gardevoir is affected by a Special Condition.
Psychic Rage (Colorless, Metal)
Choose 1 of your opponent's Pokémon. This attack does 10 damage for each damage counter on Gardevoir to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Black Magic (Colorless, Colorless, Psychic) 10+
Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokémon.
HP 100
Evolves from Kirlia
Weakness Psychic ×2
Retreat 2
Printed text is unavailable in this catalog snapshot.