Pokémon
Stage 1 — Psychic
English Oracle text
Ear Influence (Psychic)
Move as many damage counters on your opponent's Pokémon as you like to any of your opponent's other Pokémon in any way you like.
Psychic (Psychic, Psychic, Psychic) 60+
This attack does 10 more damage for each Energy attached to your opponent's Active Pokémon.
HP 90
Evolves from Espurr
Weakness Psychic ×2
Retreat 1
Intense silence. Two lamplights. Keep waiting for night to end.Printed text is unavailable in this catalog snapshot.