Pokémon
Stage 1 — Water
English Oracle text
Ability: Damp
Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.
Hydro Pump (Colorless, Colorless, Colorless) 60+
This attack does 20 more damage for each Water Energy attached to this Pokémon.
HP 120
Evolves from Psyduck
Weakness Lightning ×2
Retreat 1
Regulation mark I
When it swims at full speed using its long, webbed limbs, its forehead somehow begins to glow.Printed text is unavailable in this catalog snapshot.