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Light Azumarill

Light Azumarill

Pokémon

Stage 1 — Water

Bubble (Water) 10

Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Bubble Jump (Water, Colorless, Colorless) 30

If you have any Benched Pokémon, flip a coin. If heads, take 2 Energy cards attached to Light Azumarill and attach them to 1 of your Benched Pokémon. Then return Light Azumarill and all cards attached to it to your hand.

HP 80

Evolves from Marill

Weakness Lightning ×2

Retreat 1

It curls up its long ears when swimming to prevent water from entering them.

Format legality

Legality follows the dated TCGdex catalog snapshot.

For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.

Official Pokémon rules
FormatStatus
StandardNot legal
ExpandedNot legal

For draft and prerelease, check the event’s release and rules.

Viewing this printing

Neo Destiny

#13 · EN · Rare

Released 2002-02-28

Prices

TCGplayer
Cardmarket

Live merchant pricing is coming soon.

View printing on TCGdex

Printings 1

Clear

Resources

Card source and attributionTCGdex
More resources

Card data: TCGdex. Pokémon and card artwork © Nintendo, Creatures and GAME FREAK, published by The Pokémon Company. Artist credit follows the printing.

Catalog snapshot: 2026-09-16T22:45:22.000Z

Cardboard is independent and is not affiliated with The Pokémon Company, Nintendo, Creatures or GAME FREAK. Card names, art and symbols belong to their respective owners.

Catalog coverage and availability may vary. Live merchant pricing is coming soon.

©2026 Cardboard

Sets & releases

No matching sets

Light Azumarill