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Dark Gengar

Dark Gengar

Pokémon

Stage 2 — Psychic

Pokemon Power: Deep Sleep

As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.

Pull In (Psychic, Psychic, Psychic) 30

If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.

HP 70

Evolves from Haunter

Resistance Fighting -30

Retreat 2

It absorbs the heat in the air around it. If you suddenly feel cold, it's because a Gengar has appeared.

Format legality

Legality follows the dated TCGdex catalog snapshot.

For draft and prerelease, check the event’s release and rules. Missing statuses stay unavailable.

Official Pokémon rules
FormatStatus
StandardNot legal
ExpandedNot legal

For draft and prerelease, check the event’s release and rules.

Viewing this printing

Neo Destiny

#6 · EN · Rare

Released 2002-02-28

Prices

TCGplayer
Cardmarket

Live merchant pricing is coming soon.

View printing on TCGdex

Printings 1

Clear

Resources

Card source and attributionTCGdex
More resources

Card data: TCGdex. Pokémon and card artwork © Nintendo, Creatures and GAME FREAK, published by The Pokémon Company. Artist credit follows the printing.

Catalog snapshot: 2026-09-16T22:45:22.000Z

Cardboard is independent and is not affiliated with The Pokémon Company, Nintendo, Creatures or GAME FREAK. Card names, art and symbols belong to their respective owners.

Catalog coverage and availability may vary. Live merchant pricing is coming soon.

©2026 Cardboard

Sets & releases

No matching sets

Dark Gengar