Pokémon
Stage 2 — Water
English Oracle text
Ability: Powerful Squall
Once during your turn (before your attack), you may look at the top 6 cards of your deck and attach any number of Water Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Hydro Tackle (Water, Water, Water) 150
This Pokémon does 30 damage to itself.
HP 160
Evolves from Wartortle
Weakness Grass ×2
Retreat 3
It crushes its foe under its heavy body to cause fainting. In a pinch, it will withdraw inside its shell.Printed text is unavailable in this catalog snapshot.