Pokémon
Stage 1 — Water
English Oracle text
Amnesia (Water) 20
Choose 1 of your opponent’s Active Pokémon’s attacks. That Pokémon can’t use that attack during your opponent’s next turn.
Swim (Colorless, Colorless, Colorless) 90
If any of your opponent’s Pokémon have any Water Energy attached to them, you may do 90 damage to 1 of your opponent’s Benched Pokémon instead of their Active Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
HP 110
Evolves from Psyduck
Weakness Grass ×2
Retreat 1
Even fast-swimming fish Pokémon can be disabled by Golduck. It brings them to a standstill and seizes them.Printed text is unavailable in this catalog snapshot.