Pokémon
Stage 2 — Psychic
English Oracle text
Ability: Netherworld Gate
Once during your turn, if this Pokémon is in your discard pile, you may put it onto your Bench. If you do, put 3 damage counters on this Pokémon.
Screaming Circle (Psychic)
Put 2 damage counters on your opponent's Active Pokémon for each of your opponent's Benched Pokémon.
HP 120
Evolves from Haunter
Weakness Darkness ×2
Resistance Fighting -30
Retreat 2
Regulation mark F
On the night of a full moon, if shadows move on their own and laugh, it must be Gengar's doing.Printed text is unavailable in this catalog snapshot.