Pokémon
Stage 2 — Water
English Oracle text
Ancient Trait: α Growth
When you attach an Energy card from your hand to this Pokémon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.
Ability: Diving Search
Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it.
Hydro Pump (Colorless, Colorless, Colorless) 40+
This attack does 30 more damage for each Water Energy attached to this Pokémon.
HP 140
Evolves from Marshtomp
Weakness Grass ×2
Retreat 3
It can swim while towing a large ship. It bashes down foes with a swing of its thick arms.Printed text is unavailable in this catalog snapshot.